The people project » Havana Cuba, 2016
written by owen, published 2026-Apr-02, comment
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written by owen, published 2026-Apr-02, comment
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written by owen, published 2026-Apr-02, comment

The audio logs are really short and can only be started in the pause menu. The game feels retro like an old school quake arena shooter. Not much to collect or anything to jump over, strictly A to B in the opening sections.
Playing as the marines feels like a bare bones game with a few jump scares in between. There are things to shoot but not much loot to find. This game seems to be pre-COD-aim down iron sites. The loading screen is long but once the level loads thats it until the next level. Classic old school shooter. Corpses disappear very quickly after they are shot.
They say the other campaigns are better but I do not see how that would be possible with the current gameplay of the marines. At this point I am think I should have skipped the marine's campaign entirely. Aliens Colonial marines is a better game at this point.
I finally finished the Marines playthrough and started the Aliens which is not much better. At least their wont be someone telling me where to go.
The camera for controlling the aliens is wack. The levels for the aliens are more cinematic and have better lighting but it all still evolves to the same A to B to C gameplay.
The alien campaign is sadly not much better. It is more stealthy with more conversations but it was over is basically 2 sittings. I feel that everyone who reviewed this empty game reviewed it with nostalgic eyes. There is nothing to the alien campaign. Its literally pointless.
The predator missions are slightly better but only because they incorporated more tools associated with the character. The missions feel like they could pull of a Metroid Prime with the visors and lock on feature but the game never uses them effectively. The areas in the 3 missions are essentially the same.
I am rushing through the last section of the predator missions. No point dragging this game out any longer. It was definitely made at some point in 2009. The predator missions use the same levels and locations as the previous campaigns.
My rating 6/10. Its not really a good game. Colonial Marines is slightly better. The game just feels retro like it came out on the n64. If you like N64 shooters you can give this a go. The predator missions feel like they were inspired by metroid prime.
The collectibles in the game are pointless. The audio logs are just as pointless so there is no real point searching for them. There are no secret paths or anything to find in the corners.
written by owen, published 2026-Mar-30, comment
Last week or the week before was "Womens Day", they were promoting and celebrating as normal even when there is a full on world war in which hundreds of thousands of people are being killed. Its like we live in a version of the Truman Show. None of it matters, it all exists to exist, drain our funds freedom and more importantly time. Time you lose you never get back. Little bits at a time. In a 100 years they will wonder what people were doing during world war 6 and we would have been watching netflix.
The cognitive dissonance with everything online nowadays has gone so far that I wonder why people even do anything anymore. it seems that helplessness has blended in with ignorance is bliss. Nothing is certain, everything is a wait and see, maybe possibility, the sky might be blue or it might not. Information, misinformation, omissions, currying facts - everything is wild. I might have felt like this before but it more vivid now. The world can never be the same.
The older I get the more I narrow things into a path. Everything must be for a reason. Things could be worse. Embrace the struggle and move forward. Do not let people waste your time. Most people have hidden needs and wants. People lie, omit information. They bide their time until the next celebration. You need to navigate all the conflicting vectors towards a point of escape. The journey wont be easy and certainly not fast. Take your time.